The problem is, the strategies for those are all pretty much the same. There are seven “stages” in Plague Inc., each representing a different form of disease to spread. Now, in the immortal words of Marlon Brando circa middle age, here comes the but. It’s not visually pleasing in the slightest bit (and sometimes the sound will cause your ears to bleed) but Plague Inc. Play sessions are short, lasting ten to twenty minutes. Some plagues might give you less material to evolve the disease with, or it might kill too fast and you have to slow its progress down. There’s also a variety of scenarios for you to mess around with, each with unique properties.
But, I can’t deny how exhilarating it is to watch the final healthy countries finally come down with the plague, or how satisfying it is when you get a pop-up informing you that humanity is going to go extinct and there’s nothing they can do about it. is about as grim a concept as I’ve ever seen in a game, and without cutesy graphics or an over-emphasis on tongue-in-cheek humor (it’s there, but just as garnish), it can be kind of depressing to play. Let’s get the good out of the way first: Plague Inc.
I’ve been trying to warn people about this for years.